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How Chat3D Uses Custom Software to Optimize 3D Modeling Workflows
3D modeling is now at the heart of many industries, from video games and animation to additive manufacturing. However, it is not always easy to implement and can sometimes be ill-suited to real-world conditions. This is precisely the challenge that…
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3D modeling is now at the heart of many industries, from video games and animation to additive manufacturing. However, it is not always easy to implement and can sometimes be ill-suited to real-world conditions. This is precisely the challenge that Chat3D aims to address. The French technology company specializes in developing custom software for 3D creation. Rather than trying to replace artists, the company focuses on technological building blocks that can automate certain tasks and integrate directly into existing workflows. The goal is not to rely solely on artificial intelligence, but to rethink 3D modeling solutions so they better adapt to each user’s specific needs. We spoke with the Chat3D team to learn more about their approach, their vision for machine learning applied to 3D modeling, and their ambitions for the coming years.
3DN : Could you briefly introduce yourself and tell us about Chat3D?
Chat3D is a technology company specializing in the development of custom software for 3D modeling. We mainly work with video game and animation studios, as well as marketplaces, creating technological solutions tailored to their real production pipelines, including blocking, texturing and rigging. Our approach is based on a deep understanding of artistic workflows and on developing targeted technological building blocks that integrate directly into the tools artists already use.

From left to right: Félix Balmonet (CEO), Glenn Avezoux (CTO), and Guillaume Magnies (COO), the Chat3D management team.
3DN : Why did you create Chat3D?
Chat3D was born from a simple observation: 3D modeling has become extremely complex, even as the number of tools continues to grow without always adapting to real production constraints. Our initial ambition was to use technology to make 3D creation more accessible through a web-based 3D modeling application. Very quickly, however, our work in the field showed us that the real value did not lie in general-purpose tools, but in solutions capable of integrating seamlessly into existing workflows.





