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#TALK3D: Interview with Ric Fulop, CEO of Desktop Metal

Since its beginnings, the company Desktop Metal has been making a lot of noise in the world of 3D printing and beyond. Founded in October 2015, the company designs, manufactures and markets metal additive manufacturing systems that are revolutionising metal…

#TALK3D: Interview with Ric Fulop, CEO of Desktop Metal
3Dnatives

Since its beginnings, the company Desktop Metal has been making a lot of noise in the world of 3D printing and beyond. Founded in October 2015, the company designs, manufactures and markets metal additive manufacturing systems that are revolutionising metal fabrication. Desktop Metal has raised an impressive $438 million in equity funding from investors such as Google, BMW and Ford over the past four years. We thought it was only fitting to have our first #TALK3D interview with Ric Fulop, CEO and Co-Founder of Desktop Metal, to learn more about his disruptive company!

A Brief History of Desktop Metal

Desktop Metal was founded in 2015 with one mission: to make metal 3D printing accessible for engineering teams. In other words, the company’s aim was to develop a process for metal 3D printing that would be fast and small enough for office settings. It all started back in 2013, when Ric Fulop began collaborating with world-leading experts in materials science, engineering, and 3D printing. Together, they drew multiple independent inventions over the course of two years to form the basis of Desktop Metal’s technology today.

Desktop Metal’s Studio System

Seven founders participated to the creation of DM: Ric Fulop, Jonah Myerberg, Rick Chin, Yet-Ming Chiang, Ely Sachs, Chris Schuch and A. John Hart. When it was founded, the company raised $14 million in startup funding. A year later it was developing functioning prototypes of its products. After two years of research & development – in April 2017 – Desktop Metal was able to reveal to the public two distinct metal 3D printing systems: the Studio System and the Production System. DM began shipping the Studio System at the end of 2017 and the Production System in 2019.